Thoughts on Diablo 3
- May 28th, 2012
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Okay so the game’s been out for a few weeks and some people have already finished it a few times over on different difficulty levels - plenty of opinions, praises and complains around the forums but here are my two cents. I’m writing this because two weeks ago I saw this status in my FB feed:
Diablo 3….is the gameplay really like that? No offence to any hell bent fans…but that looks really…really….really…really…really……..lame…and boring…and something from the 90s……..Fixed camera? WoW is like 10000x times better and I don’t even touch WoW anymore….
And prior to the release a local game journo actually wrote an article about how “Diablo should have been an FPS” - lolwut?
I understand the premise of the FB status (it was from someone I met on WoW) - Diablo 3 being over a decade in the making and given the age of the OP he would have been around 8 when Diablo 2 was released and probably just learning his first words when Diablo 1 was released at the end of 1996. I wonder what he expected from the game, having never played any of the earlier releases from the franchise.
Think about the time the original Diablo was created. It was a time before the internet. Remember what gaming was like back then? When David Brevik came up with the idea for this game he was still in high school and his idea for Diablo was a turn-based single player DOS game. (It was later redesigned as the real time Windows 95 game we know). The simple mouse-driven gameplay and random spawn dungeons were game-changing and with Diablo, Blizzard practically invented a new genre of game. 3-4 years later Diablo 2 emerged, looking even better than the original with better character customisation and at the same time maintaining the core point-and-click gameplay that had me (and everyone I knew) totally hooked on it for hours on end.
One of the many simple pleasures of the earlier Diablo was the huge amount of loot and the isometric, top-down view which for many years was perfectly acceptable but an era where everything is moving toward 3D, is now polarising players. The loot, is also thankfully unchanged :) I for one would like to applaud Blizzard for sticking to the original “top-down” look and feel of the earlier releases of the game while making it look immensely good with the help of a custom 3D engine that renders real time. It takes guts to do this - even gaming giant Bethesda sold out on the original isometric view of Fallout series with the release of Fallout 3 (which to their credit has been largely successful) because it felt too “old-school”. But you know what? I LOVE that Diablo 3 feels a little bit old school! It’s like getting reacquainted with an old friend. It’s great getting to play a game that feels new yet really familiar.
So if you wanted an FPS with lots of loot maybe try Borderlands. If you wanted an MMOPRG with a movable in-game camera (and loot - ha!) then there’s already World of Warcraft! (and why would Blizzard cannibalize a genre they already own?)
Sx